I push polygons.

I'm a 3D Generalist for Spec Ops at Bungie, working on Destiny 2.

My current responsibilities include concept kitbash modeling, design prototyping and playtesting, mechanical rigging and animation, technical animation layering and networking, building shaders for FX, setting up object behavior states for destruction and interactables, and minor triggers.

My previous experiences include shipping Halo 5: Guardians, a few indie titles, VR projects and military applications.
I also have strong outsourcing management experience, with technical art expertise.
I solve art problems.