I push polygons.

I'm a 3D Generalist for the VFX team at Bungie on Destiny 2. I was in charge of building spectacle assets for public events and open world content.
I want to be able to do everything. My goal is to become a one-man army for art.

My current responsibilities include concept kitbash modeling, design prototyping and playtesting, mechanical rigging and animation, technical animation layering and networking, shaders and FX, setting up object behavior states for destruction and interactables, and minor event triggers.

My previous experiences include shipping Halo 5: Guardians, a few indie titles, VR projects and military applications.
I also have strong outsourcing management experience, with technical art expertise.
I solve art problems.