I push pixels.

I'm a VFX Generalist at Bungie on the Destiny franchise. I build a lot of spectacle assets for various destinations.

My skill sets include concept kitbash modeling, design prototyping, mechanical rigging and animation, FX shaders and particles, object behaviors for interactables and destructibles, and so on. Lately I've been trying to learn math. I really enjoy being a Swiss-Army knife. My goal is to become a one-man army for game art.

My previous experiences include shipping Halo 5: Guardians, a few indie titles, VR projects and military applications.
I also have strong outsourcing management experience, with technical art expertise.
I solve art problems.