AN-TIM NGUYEN | VFX GENERALIST

I warp pixels.

I'm a VFX Generalist at Bungie on the Destiny franchise (over 3 years so far!) I get to build and design a lot of cool looking things for different destinations and activities.

I get to build a lot of shaders and particle systems daily, but my areas of ownership often include technical design prototyping, modeling, mechanical rigging and animation, setting up interactables, destructible targets, trigger volumes, and so on.
On occasion I initiate R&D proofs of concept and documentation for long-term workflow/pipeline benefits.
I problem solve art content.